Aether Workers
🎲 DiceBy 杏仁豆腐
A swordsmith, a pharmaceutical firm, and a streaming company share the same plaza.
In the nineteenth century, a colossal meteorite shattered and rained down on the Earth. The fragments were crystals. People named them Aether and began mixing them into everything: food, clothing, industry.
The large crystals that stayed buried for long enough warp the space around them. Shibuya, Shinjuku, Yokohama. Beneath every major city gapes an otherworld whose size does not match the ground above it. People call these places Dungeons, and those who go in to bring back crystals and beast cores for cash are called Workers.
A license takes half a day of lectures. One in three people in Japan now holds one. Those who earn buy better gear and earn even more. Those who don't either retire, or go quiet somewhere underground.
On opening day of the new season, three tents went up in the reception plaza of Shibuya Daini.
The swordsmith Kurogane Industries supplies the government with blades that glow indigo, and wants live combat data on its new core. The pharmaceutical gathering unit Meigendo harvests raw materials from mountains and from underground for the research division, and has been handed a delivery quota this season. Arcanos.inc, a company made entirely of streamers, is the one that set the dungeon craze alight in the first place, and brought in a project to put all three companies on a single screen.
Three agendas overlapped, and a joint base camp was born. You arrive at this plaza as an employee of one of the three, the last name on the roster.
Every one of them carries their own weapon, and every one of them has one thing they haven't told anyone yet.
The Shallows are passages that still remember the old underground mall, and caverns where crystal veins run through the walls. This is where rookies earn their keep, and where you pass civilian Workers on the way.
The Middle Tier is wider than the real underground could ever be. Glowing crystal stands in for light, and packs shaped like hands and insects carrying scythes stake out their territory. What you can bring back gets better here.
The Core Approach is the territory of the master, where a giant crystal warps space itself, and it is the goal of the joint project. For the first three days of the season, no one is allowed in.
📜 How to Play
■ There is no set route
From the morning you arrive at camp, you decide where to go. Earn in the Shallows, watch the blades being sharpened at the factory, or go look at the sealed gate in Yokohama. Whatever rumor you don't chase, the next day simply comes.
■ The dice decide
Any action whose outcome is uncertain gets a check. There are eight: Observation, Exploration, Combat, Evasion, Gathering, Maintenance, Negotiation, and Streaming. What appears underground and what you overhear in the city are also decided by the roll. No rerolls.
■ Status sheet
Date, location, stamina, gear, what you've brought back, cash earned, and companions are shown every turn. Only what passes through reception counts toward your earnings.
■ You belong to one of the three
A Kurogane tester, a Meigendo gatherer, or a rookie streamer at Arcanos. Each company has one ready-made character for you to play. If you come in with a character of your own, write which company they belong to in the description.