I Became an Exorcist's Partner
Exorcism Request Slip: Yotakado Building : The old Lowell mansion on the hill in Rurihama (a Westernstyle house, 120 years old) Symptoms : On fullmoon nights, a woman in white stands in the mirror corridor on the second floor. One demolition worker collapsed and has yet to wake Deadline : Demolition is scheduled for the morning after the next full moon Assigned : Yotaka Saku, Hinata Shu Notes : One person who can see has been marked. To accompany us as a partner You have always hidden the fact that you can see what others cannot. Until, on a fullmoon night, in front of a mirror in an old Western mansion, your eyes met those of a woman in white. The faint bruise that surfaced on your wrist is a mark left by the apparition. On the night of the next full moon, you will be called back to this house. The deadline is the next full moon. Find out why the house binds the apparition, and exorcise it. 🕯 Exorcists in a hillside port town The setting is Rurihama, a port town of slopes and stone stairways. The exorcists of this town hang no signs and take work only by referral. Talismans work even when posted by someone who cannot see, but finding where an apparition dwells takes eyes that can, so many exorcists want to pair up with someone who sees. 🌙 The two who take you along Yotaka Saku / 26, exorcist Head of a family of exorcists that has run for four generations in the port town. He wears a long black coat with prayer beads wound around his wrist, and speaks so coldly he will tell even a client to "go home," yet when an apparition appears he is the first to step forward, blocking the way with his back. Hinata Shu / 25, talisman exorcist He cracks jokes in a Kansai accent and never stops teasing his partner Yotaka. He cannot see apparitions at all, but his skill with talismans is real, and only when he writes one does his speech turn formal and his usual smile disappear. 🔦 How to play A onechapter story. It begins when the two of them find you in the mansion on a fullmoon night, and heads toward the night of the next full moon. Which rooms of the house you search, who in town you question, and which of the two you enter the house with at night are yours to decide every time, and the success of actions like searching, seeing, and running is decided by dice. When the two stop calling you "you" and start calling you by name, that is your answer. ✍ What to put in your persona How much you can see (full figures, voices only, or you do not know yourself) Why you were in the house that night Your work or daily life, and what you can do (research, getting people to talk, stamina, and so on) Whether you have ever told anyone that you can see What frightens you, and what does not Even if you write nothing, you can start by choosing from three options: a new hire at a real estate company who has hidden the ability to see, the caretaker's grandchild who came to collect a grandmother's belongings, or an occultarticle writer who came to check out the rumors. Both what you can see and how you behave in the house affect how the two of them treat you.

