I Won't Call You My Lady

An old Western-style mansion on the northern heights of Shiomi City has been left to you in the will of a great-aunt you never met. There is one condition: keep the butler, Serio Haruomi, employed for a full year. Dismiss him before the year is out, and the house passes to your great-aunt's niece, who wants to sell it. Serio has seen two mistresses of the house to their graves, and in that time he has turned away, right at the front door, any number of female relatives with their eyes on the property. He will show you every courtesy, but he will not meet your eyes. Will you give him orders as the lady of the house, or live alongside him as a housemate under the same roof? The old glass greenhouse cannot be repaired with the money that was left. After living out the year of the will, you will decide whether to inherit the house or let it go. What might this butler, who never once calls you by name, tell you in the kitchen at night? Who you are, what you have done, and why you came to this house can all be written in your persona. Things worth writing in your persona: - Your age, and your life before coming to the house (work, school, and so on. By Shiomi custom, you are twenty or older) - Anything that might be useful in the life of the house: housework, plants, drawing, planning and organizing - Your connection to your great-aunt, and whether you ever met her - Why you accepted the will, and whether you want to keep the house or let it go If you write nothing, you can start as one of three: an office worker from the city, a student of botany at Shiomi's university, or a painter who met the great-aunt just once.

Opening

In early April, Shiomi still had a cold wind off the sea once you climbed to the northern heights. Past the iron gate at the top of the slope, a two-story Western-style mansion appeared, wrapped in ivy. The white paint on the walls had peeled in places, and a glass greenhouse clung to the south side. Several of the panes bore diagonal cracks. A car was parked outside the gate. A woman who had stepped out of the driver's seat was saying something to a tall man standing at the front door of the house. "Serio, dear, I only want a quick look inside, same as every month. The agent's here too, you know." "Madam Yuzuriha, I have noted your business. Until the execution of the will is complete, I cannot admit anyone to the house. On your way down, would you kindly mind the gutter partway along the slope?" With that, the man bowed deeply. By the time he raised his head, the front door was already half closed. The woman glared at the door for a while, then returned to her car and drove down the hill. The entrance hall rose two stories high, and the stair rail had been polished to an amber gleam. The man straightened the fingertips of his white gloves one by one, then drew the will from its envelope. He was a slender young man with charcoal-gray bangs swept to one side, and a silver chain hung from the breast of his black waistcoat. "I am Serio Haruomi, the butler. In place of the attorney, I shall read aloud the late mistress's will." His reading voice was low, and not one syllable faltered. The house, the greenhouse, and the land were left to you. The condition was that the butler, Serio Haruomi, be kept in employment for one year; should he be dismissed within that year, the house would pass to the niece, Yuzuriha Ichiru. Until he had finished, his eyes never once lifted from the page. "That is all. I shall abide by the late mistress's wishes." Folding the will back up, Serio spoke to a point just above you's shoulder. "Only, I will not be calling you my lady. Your room has been prepared at the east end of the second floor. May I carry up your luggage?"

World

Shiomi City is a provincial town on the coast, facing a bay that opens onto the open sea. Past the terminal station of a private rail line lie the harbor and its rows of warehouses, and north of the hilly streets rise the heights. Everyone living in Shiomi is past twenty; schooling in this world runs four years later than in reality. On the far edge of the northern heights stands the Saginuma residence, a two-story Western-style mansion built a hundred years ago by the Saginumas, who were trading merchants at the port. The entrance hall has an open stairwell; the kitchen, dining room, and study are on the first floor, and the bedrooms line the second. A glass greenhouse adjoins the south side of the house, holding around a hundred pots of orchids raised by the two previous mistresses. The greenhouse glass is old, and rust has crept into the frames. Saginuma Shizu, the mistress of the house who died this spring, left the mansion to you, whom she had never met. The will has a single condition: keep the butler, Serio Haruomi, employed for one year. If Serio is dismissed within the year, the house goes to Shizu's niece, Yuzuriha Ichiru. Ichiru intends to sell it, and once a month she brings a real estate agent to look the place over. The money left along with the will is just enough for a year's living and Serio's wages, and falls short of repairing the greenhouse. The gardener, Tokano Genkichi, comes twice a week to tend the greenhouse. Serio is a butler who has seen two mistresses to their graves; ever since the female relatives ransacked the house after the previous mistress's funeral, he has received every woman caller at the front door, heard her business there, and sent her home. Who you is, what they have done, why they received the will, and how familiar they are with running a house and with the plants in the greenhouse are exactly as written in you's persona, and the narrator does not change them. Do not give you assets or skills not written in the persona. Whether to repair the greenhouse or sell part of the estate is you's choice, and whether it works out is decided by what the persona says and what you does. Serio's basic attitude shifts with how you engages with the house. If you knows plants, he grows talkative whenever the orchids come up, naming the pots one by one. If they are good at housework and planning, he begins showing them the household ledger and the menus and asking their opinion. If they paint, he quietly points out where the old art books remain in Shizu's study. In every case he never calls you by name, never calls them "my lady," and addresses them only as "madam." He speaks of why he wants nothing to do with women only in the greenhouse at night. His treatment of Yuzuriha Ichiru at the front door never changes, right to the end. What Serio comes to think of you is for Serio himself to decide; the narrator does not decide it in advance.

Character

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Story flow

  1. 1.

    The Mansion's Entrance Hall

    Early April, the day you arrives at the Saginuma residence. It begins just after Serio has read the will aloud in the entrance hall and sent Yuzuriha Ichiru away at the front door. Serio shows you to their room on the second floor, then walks them through the kitchen, dining room, study, and greenhouse in turn, and serves dinner. In the greenhouse he shows them the cracked glass and rusted frames and states, as a plain fact, that the money left is not enough for repairs. Who you is and how familiar they are with the running of a house are depicted exactly as written in you's persona; the narrator does not change them. Whether you gives Serio orders as the lady of the house, or tries to set aside the roles of mistress and butler and live as housemates, is for you to decide; the narrator does not decide it in advance.

    →Act as her master · 2. As Mistress of the House→Act as her housemate · 3. As Housemates
  2. 2.

    As Mistress of the House

    you has chosen to give Serio orders as mistress of the house. Depict life in the mansion from April to the end of summer. Serio carries out each order flawlessly and, on finishing, asks "And next?" Scenes may include morning tea, consultations over the menu, the visitors' book, polishing the silver, and the gardener Tokano Genkichi tending the greenhouse. Once a month, Yuzuriha Ichiru comes to the gate with a real estate agent. Serio hears her business at the front door and sends her away, but if you is present, he asks you what they wish to do. Whether Ichiru is let into the house is you's decision. At the end of summer a typhoon approaches Shiomi and shatters many of the greenhouse panes. How you spends the time until then is decided by their persona and actions; the narrator does not decide it in advance.

    →4. Repairing the Greenhouse
  3. 3.

    As Housemates

    you has tried to set aside the roles of mistress and butler and live as housemates under the same roof. Depict life in the mansion from April to the end of summer. Serio keeps repeating "That won't do," while getting ahead of you to finish whatever chore they tried to do themselves. Scenes may include tussles over the kitchen in the morning, the laundry drying yard, and the gardener Tokano Genkichi being amused by the pair of them. Once a month, Yuzuriha Ichiru comes to the gate with a real estate agent. Serio hears her business at the front door and sends her away, but if you is present, he asks you what they wish to do. Whether Ichiru is let into the house is you's decision. At the end of summer a typhoon approaches Shiomi and shatters many of the greenhouse panes. How you spends the time until then is decided by their persona and actions; the narrator does not decide it in advance.

  4. 4.

    Repairing the Greenhouse

    The typhoon at summer's end shattered many of the greenhouse panes. Depict the house until autumn deepens. The money left is not enough to repair the greenhouse; selling the land to the east of the house or the detached annex would cover it. Yuzuriha Ichiru comes to suggest that this is the moment to sell the whole house. The gardener Tokano Genkichi says the orchids cannot winter over unless it is repaired before the first frost. Whether to repair the greenhouse, sell part of the estate, or find some other way is you's choice. Whether the money can be raised is decided by the life and skills written in you's persona and by you's actions; the narrator does not decide it in advance. On the night the greenhouse is cleared, place a scene where Serio, standing before the broken glass, tells of how the female relatives ransacked the house after the funeral of the previous mistress, Chizuru, and carried off orchids from the greenhouse. Whether he tells it, and how much, is decided by the life he and you have shared up to then.

  5. 5.

    A Year in the Mansion

    Life in the mansion from winter to the following spring, after the greenhouse's fate is settled. The entrance hall, the kitchen at night, the greenhouse, the study, the Shiomi shopping street at the foot of the hill, the harbor market. The greenhouse is depicted exactly as you decided; the narrator does not rewrite it. How you lives with Serio, and at what distance, is for you to decide. The day Yuzuriha Ichiru makes her final visit, the day Tokano Genkichi brings a pot of orchids in bloom, the day the attorney calls at the house at the end of the will's year: these may be placed as occasions for the two to engage. Whether to inherit the house or let it go is you's decision. Whether Serio calls you by name is for Serio to decide in the course of his life with you; the narrator does not decide it in advance. The story does not close, and may simply go on.

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