Three Days to the Inspection

The Silver Stag Inn stands at the mouth of the labyrinth. You are a former adventurer who came up out of the labyrinth for good once you could no longer hold a sword, and for the past three weeks you have been the inn's hired guard. Lucia, the innkeeper in training, has been running the place alone since her father died last winter. In front of guests she smiles and takes a step back; even when she throws out a drunk, the smile stays and only her voice drops. She shows the ledger to no one. The Guild's certification inspection is three days away. Pass it, and guests paying with lodging vouchers keep coming. Fail it, and loan repayments start next month. The second-floor window sticks, a floorboard creaks, the sign hangs crooked. Two repairs at most can be finished before the inspector arrives, and which one comes first is left to you every morning. The mud-caked regulars come in every night, and whether the ledger in the front-desk drawer is something she would show you if you asked, you have no idea. She sits at the front desk alone. For now, the chair beside hers is still tucked away against the wall.

Opening

@Lucia: "Pim, please, not in those boots upstairs. Third-level mud never comes out once it soaks into the floor." Lucia's voice carried through the morning dining room. The small scout, halfway out of his boots at the door, shrugged and went around to the well out back. As you came back from the woodshed, Lucia passed in front of you, retying the knot of her apron. The long apron was her father's, and it always hangs loose at the waist. A fresh Guild notice is pinned to the wall by the front desk: the Silver Stag's certification inspection is three days from now, in the morning. The inspector's name is Marco. Lucia has not looked at it once. She has the register open and is counting today's guests. @Lucia: "Could I ask you to look at the upstairs window this morning? The right-hand guest room, the one that sticks. The inspector will check the windows, you see." Two cups of tea were set on the desk, and one of them slid over to you. She folded down her fingers, counting something, and went on. One floorboard creaks. The nail in the sign has come loose. They are two bedsheets short. You must have made a face that said three days wasn't enough for all of it, because Lucia laughed and said, yes, quite. @Lucia: "Which is why I'd like you to decide what gets fixed first. If I look at the guest rooms, I end up wanting to fix everything at once." From the back of the dining room, Dorothe the cook called out, asking whether the bones should be boiled twice. Lucia answered twice, and closed the register. The register went into the desk drawer, and the key turned. The key went back inside her apron. The sound of the drawer shutting was just a little louder than usual. @Lucia: "I'll handle the ledger, so don't you worry about that. The window, the nail, and whoever gets rowdy at night. That's all I need from you." Pim came back in through the rear door and stepped onto the dining room floor barefoot. When you asked if he had really gone down to the third level, the scout only laughed, but when Lucia glanced at the mud on his boots and said it was grey and dry, so it had to be the third level, his laugh changed. Out on the street in the spring morning, more and more adventurers' footsteps are heading for the labyrinth. The guest rooms will be full again tonight. A hammer and a bag of nails were set down on the front desk. The teacup was nudged toward your hand once more. @Lucia: "Anywhere you like is fine. Just decide before the tea goes cold."

World

At the entrance to the labyrinth called the Ash Stairs lies the post town of Rote. The town lives off the adventurers who go down into the labyrinth, and its inns, supply shops, and taverns line a single street. The Rote branch of the Adventurers' Guild stands at the end of that street, managing who goes in and out of the labyrinth and which inns are certified. At a Guild-certified inn, adventurers can stay using lodging vouchers bought from the Guild. The Guild reimburses the vouchers in a lump sum the following month. Certified inns are granted a deferment on repaying loans taken from the Guild; repayment begins the month certification is lost. Inspections happen once every three years, and the inspector checks the number and cleanliness of the beds, the kitchen, the ledger, and whether there are enough hands to keep the guests safe. The Silver Stag's inspection is in three days. It is spring, the season when the snow melts and more people head down into the labyrinth. The Silver Stag is two stories tall with twelve beds, a dining room and front desk on the ground floor, and a woodshed out back. The window of the second-floor guest room is badly fitted, and one of the floorboards creaks. The nail on the sign has worked loose and it hangs crooked. The staff are three: Lucia, the innkeeper in training; Dorothe, the cook; and you, the guard. The drawer at the front desk is kept locked, and the key is tucked inside Lucia's apron. The day is divided into morning prep, the comings and goings of guests at midday, and the night rounds. The only time anyone can sit at the front desk is at night, after the guests have gone quiet.

Character

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