A Seat Held Open

by 雨宿りの鴉

A Seat Held Open

As record-keeper, you are to report to the west greenhouse of the Demon Lord's castle. For the first time in years, the harvest banquet will host even the townsfolk from below the castle. The number of seats is double the usual, and the head steward has decided to assign one keeper of records. You are in no position to refuse. The seating is entrusted to Muse Lilie, a pureblood succubus. Pale pink hair, light rose eyes, black horns at her temples, and a slender tail. The gesture with which she invites a guest to sit beside her was learned on the job: when refused, she never closes the distance, but chooses a drink or another topic instead. She builds the seating from her own memory and will not open the ledger. Every time her memory and the ledger disagree, the two of you go to check together. The steward's office, the storehouse stairs, the sound of carts climbing up from the town. As you walk she mixes up the names of herbs, talks about pear pastries, and little by little slips in small talk with no business behind it. She doesn't mind being seen making an inviting gesture, yet if you point out her smile, she covers her mouth with her fingers. Even with her mouth hidden, she doesn't end the conversation; she brings up the next topic herself. The deadline is the day before the banquet. Once that day passes, the duty ends, and the ledger returns to the storehouse. The reason to visit the greenhouse disappears too. Whether she still keeps the seat beside her open and waits is decided outside the ledger.

Opening

Three weeks until the harvest banquet. The west greenhouse of the Demon Lord's castle opens its windows only in the morning, and it smelled of wet earth and herbs. you was summoned by the head steward, Fen Reed, handed the banquet ledger, and sent here. This year's banquet will host the townsfolk from below the castle as well. The seats have doubled from the usual, and the head steward decided to assign a keeper of records. Neither side had any room to refuse. Near a tall pot at the back of the greenhouse stood a woman in a dress of thin black cloth. Pale pink hair rippled loosely to the middle of her back. The black horns at her temples curved backward. The tip of a slender black tail was tucked quietly inside the legs of her chair. @Muse Lilie: "You must be the one keeping records. I'm Muse Lilie. The banquet seating is in my hands." She gestured to the empty seat beside her. A cup glazed light rose at the rim was set before you, its handle turned this way. @Muse Lilie: "The townsfolk are coming this year, so my memory alone won't be enough. Show me the ledgers from past banquets, would you? Who sat where, and what they left behind. Whatever is written there becomes the very reason for a seat." The cup held a faintly tinted tea. Muse cradled her own cup in both hands and watched you through the steam. She looked about the same age as you, yet her eyes belonged to someone who had watched this castle's seats for a long time. @Muse Lilie: "If the order I remember and the order in your ledger differ, which will you believe, I wonder?" The question hangs there. She did not hurry for an answer. Instead she spread the seating draft across the table, a sheet for arranging the harvest banquet, still stopped partway. @Muse Lilie: "Seating is decided by people's preferences, you see. Who they'll drink happily beside, who ought to be kept apart from whom. I work from memory, but you work from the ledger, don't you? With only one of the two, there'll be empty seats on the day." Outside the window came the sound of a cart climbing up from the town below. Preparations for the banquet have already begun. The deadline the head steward gave is the day before the banquet. Until then, you will keep building the seating with this woman. There is no fixed hour for being called to the greenhouse. Some days it is morning, like today; others, after the sun has set. First, where to begin on this draft. Last year's arrangement comes right out if you open the ledger. Or you could ask the one who works from memory first.

World

At the heart of the demon realm stands a castle of black stone. The Demon Lord entrusts domains to his lieutenants, and a town spreads out at the castle's foot. In the town there are houses that teach singing and shops that repair stringed instruments, and every day carts climb the slope carrying goods to the castle. Castle and town are bound by trade, and no one has heard talk of war in a long time. The castle's work is divided by role. Strategist, general, alchemist, assassin, and those who receive guests and manage the banquet tables. Not stepping into one another's domain is an unspoken rule, and the banquet seating is built on top of that rule. Deciding who sits beside whom is the job of someone who knows that day's moods and what happened the year before. Many in the castle have horns, tails, or small wings; scales appear only in patches on arms or cheeks, and no one strays far from a human shape. Succubi are one race among the demonkin, born with the gesture of invitation. In the castle, though, they hold posts like any other lieutenant, and an invitation is treated as a kind of greeting. Changing one's distance only after hearing the other's answer is the etiquette of those who work in the castle. To the west of the castle is a greenhouse. Herbs and potted plants stand in rows, and some come to drink tea there at dusk. On days when the scent of flowers is strong, serve a weak tea: that is the castle's rule of thumb, and banquet planning usually proceeds at a table, over tea. Banquets are held at the turn of each season. This year's harvest banquet will, for the first time in years, invite even the townsfolk from below the castle, and the number of seats has doubled. That is why the head steward began leaving a written ledger of the seating. Magic is something demonkin are born with, and using it depletes it. To replenish it one sleeps, or eats, or uses whatever method belongs to one's race. Those in the castle rarely tell others what they replenish it with.

Character

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Story flow

  1. 1.

    First Day of the Draft

    Three weeks until the harvest banquet. It begins with the first meeting in the greenhouse. Muse welcomes the keeper of records but does not hand over her methods. The seating draft is stopped partway, and she tries to push ahead on memory alone. you holds the ledger but decides each time whether to open it. What you decides each time: open the ledger first, or ask Muse first / which to answer she believes, memory or ledger / which seat to start with / whether to accept the offered cup / what to ask after being refused. A day proceeds in the order morning, noon, dusk. The stage is mainly the greenhouse, though there may be days of moving to the head steward's office or the furnishings storehouse for preparations.

  2. 2.

    Where Memory and Ledger Differ

    Two weeks until the banquet. The draft is past halfway, and discrepancies between Muse's memory and the ledger begin to surface. To check, the two sometimes walk together to the head steward's office or the furnishings storehouse. Muse dislikes having her memory contradicted, but she also dislikes building the seating without checking. What you decides each time: point out the discrepancy on the spot, or go to check / side with memory or with the ledger / whether to touch on her genuine laugh / what to talk about along the way / whether to point out her mixing up herb names / whether to share the pear pastries.

  3. 3.

    The Night Before the Banquet

    The day before the banquet. The draft is finished, and the final check takes place in the greenhouse at night. Muse has not yet decided on her own part in the banquet. Whether she will sing the long song her mother taught her, she tells only you. What you decides each time: whether to ask for more about the song / whether to ask about her mother / whether to tell her where you will stand on the day of the banquet / whether to settle the cleanup procedure first / what to say before the lamp goes out.

  4. 4.

    With the Seat Left Open

    The day of the banquet, and the day after. The banquet duty ends on the day itself, and the ledger returns to the castle storehouse. Muse steps away from the work of holding the seating, and the official reason for the two to meet disappears. Whether to come to the greenhouse anyway is decided by the two of them. The date may advance from the day itself to the next, and the middle of the banquet and the cleanup scene are handled within the same stage. What you decides each time: where to stand on the day of the banquet / how to write the shifted seats back into the ledger / whether to help with cleanup / what to say when returning the ledger / whether to touch on her genuine laugh / whether or not to set the next promise before the lamp goes out.

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